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Recovering Alloy Wheels with Damaged Threads.
A guide for those not familiar with cutting threads etc.
   
Background
Set Screws ("Grub screws" to our new world colleagues)
Probably the smallest part of any slot car that can cause calamitous failure on track.
If your set screws fail, you may end up spinning a loose wheel off down the track never to be seen again. Angry
You may also lose all drive if a set screw in a crown gear fails.


The majority of set screws (slot.IT, Ninco, Policar) are the smaller variety requiring a 0.9mm hex wrench.
I've found that the smaller set screws are quite likely to fail after many wheel changes and prolonged use.
Overtightening these smaller set screws will probably strip the thread in the soft alloy used in slot car wheels.

Some manufacturers (NSR etc) use a bigger set screw commonly known as UNC 4-40 use a 1.3mm hex wrench
Quite how an Italian manufacturer ended up using imperial set screws is a bit of a mystery to me.

Tools. You will need :
A. 1/8 inch drill
B. Tap&die set containing a UNC 4-40 tap
   
   

Both of the above are available through various online tool shops and ebay sellers.

Fixing wheels.

Let's start with the easier of the two grub screw types.
1. When a small screw fails it is often possible to drill and re thread to the larger size.

Use the tap holder in the set to mount the drill.
The alloys used in slot car wheels are generally very soft so you will probably not need to use a power tool at all.
Run the drill into and through the existing hole.
   
Fit the UNC 4-40 tap into the tap holder
Run the tap GENTLY into the hole
For each turn forward, turn half a turn back to clear the debris from the cutting.
   
When you are finished, you should be able to run a UNC 4-40 set screw into the hole.
   
Job done !

2. When a larger screw fails.
The best approach is to run the 1/8 drill into the failed thread and right out of the other side to create a new hole.
You may well need a power drill to do this but do be gentle.
Some slot manufacturers create 2 (or even three) set screw holes in their wheels.
NSR only create one so running the drill through to create a new hole is relatively simple.
Be aware that the rim often has a concave cut to allow the driver to access the set screw.
Allowing the drill to run right out to the far side if the rim will cut this concave for you.
Once you have cut the new hole, run the tap through it as above.

When performing the operations above , do not fear! The wheel is ruined and would be heading for the trash so the worst you can do is confirm that prognosis. Cool
When cutting small screws out to larger ones, you may find that there is not enough alloy on the collar side of the hole to retain the new thread. There is no work around for this.

Choosing set screws.
Is this even a subject ?

Cost ££££
Set screws can be bought from your slot car retailer in branded slot car zip lock bags.
Typically a bag of 10 for £2.50
Have to a look at online sellers not aiming at the slot car market and you will find these available in much larger quantities at much lower prices. You will find a bag of 50 screws for less than a fiver. Free delivery...Deal!
Always buy stainless steel screws. Far superior.
Don't buy pointed-end screws, these will cut into your axles.

My preference is the shiny steel set screws. The Matt black ones are much harder to find if you drop one on the floor. Bigsmile

Lengths
UNC4-40 screws are Available in various lengths. I Find that 1/8th inch is sufficient.
Screws that are too long will get in the way of your tyres and create a wobble because of the balance offset created.

I hope this short guide is useful. Comments welcome
I'm aware that there are many ways to skin a cat and the screws/threads I chose are not everyone's preference.
Remember this is not an engineers guide. It's a guide for non engineering slot heads!

AlanW 
(NonFractal)

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The aim was to get a fast circuit as was possible into a confined space which could easily be packed away, taking up minimal room in storage. Hence there being no “figure of eight” or bridges and lane lengths are marginally different.


A total area of 12’ x 6’ (3.65m x1.8m) it breaks up into three 6’ x 4’ (1.8m x 1.22m) in 15 minutes and when stacked on top of each other is 12” (0.30m) deep The latter dimension is the reason  for no buildings and minimal foliage, plus the boards flex when being manhandled. In storage it is designed to stand on it’s 4’ (1.22m) side on rubber door stops keeping it off the ground.


All tracks are parallel wired underneath at multiple points to avoid bad joint issues and minimise power loss. Lap counting and timing is achieved with optocouplers and a homebrewed circuits and programme.
   


There is also the opportunity, should the track move to a larger room (dream on), to insert an as yet unbuilt, additional sections of track!


The whole thing sits on two sets of Lidl’s folding decorating tables and seems stable until you bump into it. Making it a perfect test environment to develop cars which race during fracking .

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Although I'm a big fan of ARC Pro and how it works out of the box, we still use the older C7042 Advanced 6 Car Powerbase (APB) at our WHO/digital club...

   

On its own, the APB is not that easy to use and is expensive. What you get for £165.99 is the powerbase and an LCD tower...

       

To that has to be added:

  • P9300 Power Supplies - one for up to three cars, two power supplies for four to six cars. They are £44.99 each.
  • C7002 Digital Hand Controllers. £16.99 each.
That compares to £137.99 for the C8435 ARC Pro Powerbase Upgrade kit which includes one P9300 power supply and two ARC Wireless Hand Controllers. When you have the APB up and running, it offers only some basic race mode functionality, adjustable power settings, a Ghost Car feature and analogue mode - all requiring navigation through the hieroglyphics of the LCD tower menu. The first time I raced with Scalextric digital was with the APB and LCD tower - I wasn't impressed. Adding the Pit Lane Game was a fun improvement.

What won me over to digital racing - and what transforms the APB - is the expansion potential of the small RJ-connector socket on the left hand side. This allows the APB to be connected to the USB port of a Windows computer and to interact with digital race management software in imaginative and highly-detailed ways - more detailed than the two ARC Pro apps currently offer.

The special APB to USB cable that links APB to computer can be found on Riko Rocket's website (www.rikorocket.co.uk/products/usb-to-c7042-apb)  or search "USB cable for Scalextric C7042 6 car digital powerbase" on eBay. The cable costs £30.

The first thing to do with your new cable is to take good care of it. Only ever plug it into the APB when the powerbase is switched off. Plugging the cable in when the powerbase is on risks damaging the cable. I have a big note to remind me - even after six years of using the APB with the cable. At WHO/digital we have the two APB power supplies plugged into a separate extension lead which can be switched on and off via a big switch on the race control table.

The second thing to do is to update the firmware on the APB from the factory-set v0.85 to the latest v1.09. Instructions on how to do this can be found on the SSDC website: ssdc.jackaments.com/firmware

Before I go on to look at software options, there is another piece of hardware that is recommended - pit lane sensors. Although not essential - ARC Pro does not have them and that's not the end of the world for me - they do add an extra feature to the APB digital racing experience. With the sensors, the digital race management programs can sense when a specific car is in the pit lane, slow that car to the pit lane speed limit and open the pit menu automatically (if this feature is chosen).

There are two options for Scalextric Sport Digital pit sensors, Riko Rocket's Pit Pro Deluxe (and the original Pit Pro) that is based on a highly-modified Pit Lane Game; and the Smartracing Smartsensor. Pit Pro Deluxe is available from Riko's website (www.rikorocket.co.uk/products/pit-pro-deluxe) and costs £100. Smartsensor costs 75 Euros and is available from smartracing.dk in Denmark. We use Pit Pro at WHO/digital...

   

You can see the pit-entry sensor located at the yellow line by the Pit Lane Game tower on the right of the picture. If you follow the pit lane round, you will see the yellow line to indicate the pit-exit sensor. Not only do the sensors add to the detail of the digital simulations, most software programs offer some excellent pit lane sound effects!

Next, I'll look at some of the software options.

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Hi people.

I have surplus to requirements this model from Nonno Slot full details here : https://www.pendleslotracing.co.uk/nonno...o-100.html

This has had a few test laps and I have installed the grub screws for front axle adjustment as well as some brass spacers to bring the front wheels out a bit. I lost a screw for the front motor pod mounting, so that has been replaced with the black one in the pictures.
Other than this the car is all stock with original box and inlay as per pics.

[Image: JKItf4x.jpg]

[Image: fJ2tMsV.jpg]


I am looking for £35 inc delivery to UK, other destinations will need to be calculated.
Payment via Paypal friends/gift (so no fees for me) or bank transfer please.

Thanks for looking, and any questions feel free to PM :)

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I noticed NSR were doing this one. Loved that livery and  and remembered an old birthday card I received back in the day:
   

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PCS have certainly gone quirky with the second of their new kits. The Bond Bug has exactly half as many wheels at their Tyrrell P34 - and surely no-one else was going to release a three-wheel slot car this year... Oh well, at least it has something to race against. The Only Fools and Horses Reliant van is cheesy, whereas the Bond Bug is pure 1970s cool. I certainly wanted one when I was a kid and treasured my Corgi die-cast version.

       

       

The Bond Bug was designed for parent company Reliant by Tom Karen - who would go on to design Luke Skywalker's land speeder for the first Star Wars film. The Bug had its own chassis, but shared some of the Reliant Regal's running gear. The car was tiny, as is the PCS kit...

       

The Bug was fitted with a 700cc Reliant four-cylinder motor based on the Austin 7 engine. It produced 29bhp (later increased to 31bhp), which gave the car a top speed of 76mph - enough to get a ticket on the motorway - and identical to the top speed of a 1968 Lotus 7. The low seating position made it feel like driving a go-kart...

         

The tangerine paint scheme was the only one offered during the short 1970-74 production run, although six white cars were delivered to Rothmans for a promotional campaign. So that's six white cars and 2,264 tangerine versions that rolled off the production lines in Preston and Tamworth.

   

The full PCS kit contains everything you need to build a 1/32 scale Bond Bug. The body - plus detailing parts and decals - is available on its own for £27 and all the running gear for another £31.99. That means the full car is £58.99.

       

This is how the 3D printed chassis and running gear fits together...

       

       

The motor is a small Mabuchi can found in many HO slot cars, the Scalextric Go-Karts and is widely used by 1/43 scale scratch-builders. The front wheel assembly is very clever, the wheel is attached to the top of the guide, so steers with the car. Certainly a more detailed and imaginative solution than that employed on the Scalextric Reliant van and rather cute too.

         

Not surprisingly, the first run of PCS Bond Bugs sold out very quickly. There are now more in stock at Pendle Slot Racing. Full details of the kit and the build instructions are here: www.pendleslotracing.co.uk/pcs-bond-bug-kit

Many thanks to Neil at Pendle Slot Racing for the fabulous pictures of the assembled and painted kit.

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Pendle Slot Racing and Andi Rowland have been working long and hard to produce this fabulous PCS Tyrrell P34 six-wheeler kit, only for Scalextric to announce their own P34 in the 2020 catalogue. Of course, the Scalextric model is the 1976 car and the PCS version is from 1977. Also, the PCS car is a thoroughbred racer - a lightweight resin body matched with a 3D printed Andi Rowland chassis, aluminium wheels (six of them) and the tried-and-tested Policar motor and gearbox assembly. All those components are the classic F1 racer's gold standard. On track, there will be no contest. Although at just shy of £93 for the full kit, you could buy the Scalextric P34 twin-pack and have a few quid change.

However, feast your eyes for a moment on what you get in the kit...

       

       

       

       

       

       

       


Enough? The racer in you knows which P34 you need to buy. Those Scalextric cars will look great on the shelf, but it's the PCS kit that will be thrashing round the track.

When you buy the kit, you need to chose decals for the Patrick Depaiiler (#4) or Ronnie Peterson (#3) car. The body itself is £27.95 - the full kit (including Policar motor, pod and gearbox) is an extra £64.95. You can pre-order via Pendles now, with more stock due very soon.

Full details and the build instructions are here: www.pendleslotracing.co.uk/pcs-tyrrell-p34-f1-six-wheeler-kit

Many thanks to Neil at Pendle Slot Racing for sending us the photos and details.

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Hi. Just joined the forum and thought it was time to come out of the pits.


Started slot racing in the early sixties when Scalextric track was rubber, the cars had nylon pins for guides and kneeling on metal track clips was part of the experience.


In the late sixties hand cut my own four lane hardboard track, so the straights were a notional rather than a reality and EvoSticking copper tape in a confined space was a mind awakening experience! Lap counters made from ex GPO unit counters, powered by a 12v lorry battery, occasionally smoked when locked up, and the surface painted with Imstone external wall paint, could Surform a knuckle in one encounter. Character building.


At the same time I was a member of Stowmarket ICI slot car club; a four lane hardboard track with a magnificent large radius curve.


With the introduction of lexan bodies, tyre goop and an increase in hormones, I rejoined mankind and spectated at full size motorsport, and contributed to the increase in world population.


Then; fifty years later in the middle of 2019 with hormones depleted, I relapsed and became a member of Presto Park near Norwich. Great circuit, racing and the agreeable company of gentlemen of a similar antiquity with similarly failing faculties.


Just built a two lane MDF track in the garage which breaks up into three sections. The track is for sanctertorial purposes, testing and seeking to regain lost pace. The search continues….. 

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The Bathurst 12 hours takes place this weekend and for European fans, it means staying up all night for one of the GT racing highlights of the year.

The entire race is streamed live and free for international viewers on the Bathurst website: www.bathurst12hour.com.au/streams-tv/international-streaming

The race starts at 5.45am local time on Sunday morning - 6.45pm Saturday evening UK time. The race lasts 12 hours, so ends at 6.45am Sunday morning UK time.

Not surprisingly, the weather is rather hot at Mount Panorama, but despite the bush fires nearby, the race goes ahead. Full details and up-to-date news can be found here: www.bathurst12hour.com.au

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I have posed a similar question on another thread, but thought it might be better to ask here... 

So I have read every single tuning thread so have got a vague idea of all the theory. So I think I can glue and true the tyres and get my car into a reasonable set up on the work bench. 

My question is...once I put the car onto my (plastic) test track, in what order should I be looking to race tune it? 

For example, if it oversteers round corners, should I be added weight or fitting softer tyres as a first step? Or should I concentrate on front end stability first? Or should I be adding rear weight first to eliminate wheel spin out of corners? Am I explaining myself very well? 

Thanks in anticipation...

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