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The Corvette C9R was one of the highlights of this year's Scalextric catalogue. Featuring both cars from the 2020 Daytona 24 hour race, it's the first Scalextric Corvette since the C6R was released in 2011. The silver car is due late summer / autumn and the yellow car at the end of the year...

   

The design, development and production of the Scalextric Corvette C9R is being followed on the Jadlam Toys & Models blog. The first two parts have looked at the design process and a review of the first shot sample from the factory in China.

These two pictures show the Corvette in the CAD program and the 3D printed prototype...

       

These show what came out of the initial mould and will be similar to the final model available later in the year...

       

Including the layout of the mechanical parts...

       

The Jadlam blog will be following progress each month up until the release of both models. Thanks to Jadlams for the use of the pictures.

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SRC have begun the countdown for the development and release of their next Group B rally car - the Audi Sport Quattro S1 E2. This will be the third model after the OSC Peugeot 205 T16 and last year's Lancia Delta S4. The aim of the SRC team is to have the Quattro in production during 2022.

   

The S1 E2 fits in perfectly with the other two SRC Group B cars. The 1984 S1 was an attempt by Audi to catch up with the 205 T16 and Lancia 037, especially on tarmac. Although still essentially a modified Group 4 racer based on a production road car - unlike the other, purpose-built Group B cars - the Quattro S1 had a smaller engine (to qualify for a lower weight category), extensive weight-saving modifications and a shorter wheelbase. Initially, it wasn't popular with the Audi drivers or particularly competitive. The evolution E2 version with the distinctive aero body kit was lighter, featured more power (550 bhp) and had significantly improved power delivery with less turbo lag. Debuting in Argentina in the summer of 1985, Stig Blomqvist took the S1 E2 to runner-up spot at the 1000 Lakes in August, before Walter Röhrl and Christian Geistdörfer won at San Remo six weeks later...



SRC have also hinted at more liveries scheduled for their Peugeot 205 T16 (Evo 1 & 2) and there are three more liveries due this year for the Lancia S4. I am very excited SRC will be adding the Audi to their high-detail, high-performance Group B slot car range.

Keep an eye out on the SRC 2.0 EVO Facebook page and I'll post any updates on the Quattro here.

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AFX Racemasters have just announced plans for a brand new model in their 1/64 scale 'Collectors Series' range of classic cars. The Ford GT MkIV is expected to be released around August this year in the yellow livery of the 1967 Sebring winning car, driven by Bruce McLaren and Mario Andretti.

   

There's no confirmation of which Mega-G+ chassis the body is designed for - the standard 1.5" wheelbase or the longer 1.7".

It is getting on for 20 years since the release of the AFX Racemasters Ford GT40 MkII, a highly-detailed model that set a very high standard for HO slot cars. The MkII has appeared in numerous liveries - including all eight of the 1966 Le Mans cars, plus Daytona and Sebring cars from 66 and 67. A new MkII livery - the Foyt / Ruby car that was runner-up at Sebring '67 - is also scheduled for a summer 2021 release.

I am sure we can expect all four cars from the 1967 Le Mans 24 hours at some point...

   

But apart from the white 'presentation' livery and the #1 yellow Le Mans test car, that's all the options exhausted - significantly fewer than for the MkII and Cobra Daytona, but more than the Chaparral 2D - all previous Collectors Series releases. One nice touch from AFX is new wheels for the MkIV.

The cars will be widely available in North America and Australia, but European HO enthusiasts will wait with baited breath to see if Racemasters can get any distribution up and running again here.

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If you're getting into the oXigen system, either as a host/track-owner, or as a racer, and can't work an SCP3 into your budget yet, or supply SCP3 controllers for every guest at your track, you can save quite a bit by using ARC Air/Pro controllers instead. In this video, I show you how to install the firmware, and how to pair to oXigen chipped cars.

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Hello to all readers.


We want to show you all a project that will be starting very shortly.
Actually that "shortly" allready started about 2 weeks ago [Image: 1f642.png]!


We have a plan to recreate "Paul Ricard" as a permanent slotcrartrack at DSCA (Mechelen, Belgium).
We being;
Gunther Roels (club owner - unknown to this forum)
Gregory Albrechts (A random guy, who nobody understands when he speaks in his dialect!!!)
Steven Verelst (SVworkz, supervlieg)
Tamar Nelwan (does this slotrace Guru need an introduction!)
Marc Wiggers (wooden LC specialist, Wiggie)

and myself (Just the guy who needs to get it to work in the end [Image: laugh.png] )

The track will be made in to 2 parts, ass you can see in the added pictures.
* Paul Ricard "East" layout will be the "Club" track (5lane).
* Paul Ricard "Full" layout will be the "Big Event" track (4lane extension).

The track will be a wooden routed track, and will be analog and digital (Slotit Oxigen) driveable.

More info and updates will be posted shortly on some forums,
to keep you'll updated and with some more specifications of this project.


Thank you for reading.

Kind regards, Tom

   

   

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One of the outcomes of my recent adventures with learning how to wire up my controller and track in a 'positive wiring/common ground' configuration was that I burnt out two Fusion 101 power supplies. These good, but basic, PS to not have any accessible fused protection so once I caused 'the whistle of death' from each one, they became unusable.

Is there a way of introducing an inline fuse into the wiring circuit to provide accessible protection to the Power Supply? Anybody doing this, and do you have a preferred product?

It is an 8A, 13.8v, unit, so as I only run one RTR type car at a time on my track, I was thinking maybe a 5A fuse?

This is the wiring circuit: -

   

Any advice welcome...

Thank you

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Hi
Thought I’d share my progress (now there’s actually been some) on my frankentruck build.

The idea was to have a cheap vehicle to act as a track cleaner (run it around before using the track with mx3 loaded braids) but when it arrived I didn’t like the livery so set about melting the old paint and livery off with nail varnish remover.


It started like this

   

With paint off like this

   
   

So far I’ve finally managed to get some time off from being a part time, full time dad and it now looks like this

               

Fully user coated and ready for the top coats of white for the cab and electric-ish blue for the rest. Engine section will hopefully have some components painted in black, red and chrome.

I ‘borrowed’ the can interior from an old scale mode I (no other word for it) stole from work a few years ago.

Holes on the can roof are for the quite nifty light bar I got from a supplier in the states.

     

Hopefully the next few days will see the top coats applied and build complete

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Never again  Bigsmile

These gave me a fight, at one stage they sat in a drawer for some months part done 'cos I had had enough !
They came very close to being stripped for parts   Cussing
Not sure what went on with the decals, had some from the same supplier before and after that have been fine, but these didn't want to stick hence the yellow car missing what I intended.
And when I lacquered them they reacted and became textured, so a far from perfect finish.
The rear detail parts behind the diff needed double jointed skinny fingers, not sausages like mine, and a degree in origami so I gave up on that.
Also not sure why Sideways gave us nets that are printed onto glass, how on earth was I supposed to paint those, they could have done them black at least !
But eventually they are done all bar the chassis and tyre work.Wrench
Rough and ready, but another pair for use at home when G.O.L.D. gets going again  Sun

[Image: 3yIHYU1.jpg]

[Image: SMgMJGx.jpg]

[Image: piJkHjA.jpg]

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Morning all

Does anyone know what size the plastic/rubber is on Scalextric cars front axles?

It’s the stuff that stops the wheels flopping around side to side in the older cars 

Cheers

Rob

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It has been some time the idea of an iso chassis was torturing me ,then someday a similar chassis arrived I the post from a friend but it was too wide.At the same time a customer from downunder asked for an adjustable chassis which I had already started designing.2+2=4 the next inevitable step was this chassis.
3d printed 69 to 76 mm wheelbase,adjustable pivot point,43.5 mm wide
[Image: post-2645-0-35441300-1615887394.jpg]
[Image: post-2645-0-07707200-1615887438.jpg]
 
Next step squeeze a boxer motor into this chassis

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