25th-Feb-20, 02:18 PM
Background
A description of the factors involved in selecting and optimising braking options.
1. Simple fixed
Available since the club wired (3 wire) brsca style controllers & plugs came into common use.
(2 wire controllers do not have brakes)
The motor is directly shorted out when the throttle is released.
2. Adjustable fixed
Became available shortly after 3 wire braking was introduced.
A variable resistor was Introduced such that the short across the motor can be "softened" so that over braking can be avoided.
A car will have an optimal initial braking force.
At the optimal point, the car will come to a halt quickly.
Beyond the optimal, the tyres skid & skip, the pod hops, the car shakes, compromising corner entry.
Some cars are much better left to roll into the corner.
"Full brakes" reduces the speed too much, no matter how short the time it is applied.
3. Sweep
This function became available with digital pulse width modulation controllers like the Slot.IT SCP.
Braking force is initially hard and progressively releases as the car enters the corner.
Sweep time can be adjusted such that the progression from hard initial braking to the full release point can be optimised for the car and the track, enabling slower or faster release as required.
This braking method ensures the optimal corner entry speed even if the driver brakes a little early.
Note that sweep braking is not "anti-lock" braking but is the best approximation that can be made without the car carrying sensors and feedback mechanisms.
4.Adjustable Start Point Sweep.
Using Sweep time braking, there is no method on the Slot.IT SCP2 to initially engage the brakes at anything less than 100%
Why would you need this?
I started thinking on this problem when I was driving a car where the initial bite of the brakes was triggering such bad behaviour in the car that I had to set the throttle to a fixed adjustment. (2 above)
Just as for "adjustable braking" , the brakes engaging 100% at the start of the sweep can cause the tyres to lose traction and the car to shudder.
How to work around this limitation?
A. Some clubs have an old school rheostat adjustable brake fitted to the plug in point.
If the plug in point has a rheostat, adjust in conjunction with Sweep brake.
If the plug in point does not have a rheostat, you can buy a "choke box" that plugs into the plug point. Your controller plugs into the choke box.
This is a very expensive version of a choke box.
B. Create a linkage inside your controller's plug and insert a resistor of suitable specification to emulate a choke box.
I'm hopeful that the recently released Slot.IT SCP3 controller might enable this feature without the nasty work arounds described above.
If anyone has a Slot.IT SCP3 controller (and the associated phone App) and has experimented with this, please let me know what you found.
A disclaimer.
Everything above is my own opinion.
Feel free to disagree, I'm always open to listening to alternative view points.
There is always something new to learn in this sport
Alan W
Nonfractal
A description of the factors involved in selecting and optimising braking options.
1. Simple fixed
Available since the club wired (3 wire) brsca style controllers & plugs came into common use.
(2 wire controllers do not have brakes)
The motor is directly shorted out when the throttle is released.
2. Adjustable fixed
Became available shortly after 3 wire braking was introduced.
A variable resistor was Introduced such that the short across the motor can be "softened" so that over braking can be avoided.
A car will have an optimal initial braking force.
At the optimal point, the car will come to a halt quickly.
Beyond the optimal, the tyres skid & skip, the pod hops, the car shakes, compromising corner entry.
Some cars are much better left to roll into the corner.
"Full brakes" reduces the speed too much, no matter how short the time it is applied.
3. Sweep
This function became available with digital pulse width modulation controllers like the Slot.IT SCP.
Braking force is initially hard and progressively releases as the car enters the corner.
Sweep time can be adjusted such that the progression from hard initial braking to the full release point can be optimised for the car and the track, enabling slower or faster release as required.
This braking method ensures the optimal corner entry speed even if the driver brakes a little early.
Note that sweep braking is not "anti-lock" braking but is the best approximation that can be made without the car carrying sensors and feedback mechanisms.
4.Adjustable Start Point Sweep.
Using Sweep time braking, there is no method on the Slot.IT SCP2 to initially engage the brakes at anything less than 100%
Why would you need this?
I started thinking on this problem when I was driving a car where the initial bite of the brakes was triggering such bad behaviour in the car that I had to set the throttle to a fixed adjustment. (2 above)
Just as for "adjustable braking" , the brakes engaging 100% at the start of the sweep can cause the tyres to lose traction and the car to shudder.
How to work around this limitation?
A. Some clubs have an old school rheostat adjustable brake fitted to the plug in point.
If the plug in point has a rheostat, adjust in conjunction with Sweep brake.
If the plug in point does not have a rheostat, you can buy a "choke box" that plugs into the plug point. Your controller plugs into the choke box.
This is a very expensive version of a choke box.
B. Create a linkage inside your controller's plug and insert a resistor of suitable specification to emulate a choke box.
I'm hopeful that the recently released Slot.IT SCP3 controller might enable this feature without the nasty work arounds described above.
If anyone has a Slot.IT SCP3 controller (and the associated phone App) and has experimented with this, please let me know what you found.
A disclaimer.
Everything above is my own opinion.
Feel free to disagree, I'm always open to listening to alternative view points.
There is always something new to learn in this sport
Alan W
Nonfractal

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