29th-Jan-26, 06:49 AM
Scalextric Tuning 6 – Fixing Understeer
Understeer is when the front of the car goes straight on in a corner…
It’s what Americans describe as the car being ‘tight’ – the front fails to turn and the rear-end does not slide out. I looked at the opposite – oversteer – in Part 5 of this tuning series, something that really troubles our test car, the Mustang GT4.
We all have our own driving style, so some of us might like a bit of oversteer on a slot car – but no-one likes understeer! It means a slot car de-slots too easily going into a corner, which is really annoying. For quick lap times and successful overtaking manoeuvres, you want to be able to throw the car into a corner and be as late on the brakes as possible.
The Mustang is naturally an oversteering car, but there were two things we did in Part 2 “Tweaking a New Car” that help control understeer – re-profiling the braids and loosening the body screws. Also, by fixing oversteer, we now have a car that is slightly more prone to understeer – that’s how tuning goes…
In this blog post I am going to concentrate on the front end of the car – getting the guide down into the slot, reducing grip on the front tyres and adding a little weight to the car. I am sticking with all the standard parts that came with the Mustang and introducing important techniques for future tweaking and tuning.
But first, I need to do some maintenance on our Mustang GT4 test car and give our Jadlam SL6 test track a good clean. Unbelievably, the last tune-up session was five months ago, so I’d expect performance to have dropped off. I cleaned the track as I usually do with a slightly damp cloth and then run a car round with a drop of INOX MX3 on each braid. I then rolled the Mustang’s rear tyres on masking tape. Over a couple of two minute races, the ARC app gave a best score of 23 laps and a best lap time of 4.82 seconds. That’s not where we were back in December – hitting a high of 26 laps and a best of 4.23 seconds. However, it did remind me how much fun this car is to drive – I just love the controllable tail-out action the Mustang provides.
The car did need cleaning and perking up. I methodically worked through my maintenance tips (see Part 3 here), plus I removed the rear axle and ran the motor at a steady 6 volts for about 5 minutes. I then scuffed up and cleaned the rear tyres, cleaned and tweaked the braids and put everything back together with the body screws loosened off. Another two minute run gave me a score of 27 laps and a best lap time of 4.19 seconds. That’s more like it! In fact, that’s the best run ever for the Mustang on our SL6 test track. Can we get it quicker?
Front Wheel & Tyre Truing
Although the front wheels and tyres don’t drive the car, they are important in improving handling. Scalextric front wheels are notorious for lifting the guide out of the slot – a major cause of understeer and of de-slotting – so we are aiming to reduce the diameter, so the tyres just touch the track. We also want the wheels and tyres to be nice and round. Any lumps or bumps on the wheels risk bouncing the front of the car and causing a de-slot.
The first thing to do is look at the Mustang on a piece of track or a set-up plate. My set-up plate is a strip of acrylic with a groove cut for the guide – a flat piece of track works just as well. Looking closely at the front wheels – and turning them with my finger – I can see that the tyres are barely touching the plate. This is excellent news (well done Scalextric!) and probably a reason the Mustang doesn’t suffer from understeer. However, I will want to sand the wheels and tyres so they are nice and round and ‘true’.
To do this, I can’t use my DIY Tyre Truer as I did in Part 5 – the front wheels aren’t powered. Instead, I am going to use the sanding block and rotate the front axle with my Dremel 3000 (other multitools are available). It is a bit of a fiddly process and an extra hand would always be useful, but you can see from the photos how I do it.
The aim is to remove any moulding lines or bumps from the plastic wheel – and there was quite a big moulding line down the centre of the Mustang’s wheels. When both sides are done we can look at the tyres. As the front and rear tyres are a similar size, I can simply swap the fronts onto the back and true them as I did in Part 5. Because the Mustang’s wheels aren’t lifting the front of the car, I don’t need to remove much from the tyres – just make sure they are round. Remember, patience is key – a count of “1,000 – 2,000 – 3,000 – 4,000 – 5,000” and then lift and rest.
Once the wheels and tyres were trued, I reassembled the Mustang and got a measure of if there were any improvements. A test run delivered a score of 26 laps and a best lap time of 4.26 seconds.
To be honest, I’d only expect a performance improvement on cars with big front wheels that suffered badly from understeer. The aim with these cars is to remove enough rubber so that the tyres are just above the surface of the set-up block or track surface. That might take a lot of time and patience. An alternative is to source and fit ready-made low-profile tyres – we’ll look at this in Part 8 “Upgrades”.
During the test run, it feel like I’d upset the balance of the car a little. Truing the front tyres makes them more grippy - giving my 'bite' on the track - and that did unsettle the front of the car in some corners.
Reducing Grip
We spent a lot of time in Part 5 increasing the grip of the rear tyres to fix the Mustang’s oversteer. Here we’re going to decrease the front end grip to fix understeer. In theory, a slot car rides on its guide at the front and rear wheels at the back – a triangle. The front wheels only act as stabilisers to stop the front of the car tipping. When the front tyres stabilise the car, we don’t want them to grip or ‘dig in’ as that will upset the stability of the car. We just want them to stabilise any tipping – that’s why we reduce the grip.
There are many ways of doing this, but the method I prefer is painting the tyre surface with two thin layers of nail varnish. I can’t say I know a lot about nail varnish, but what I use was from the pound shop – ‘high-gloss’, clear and comes with a brush in the cap. I paint it on sparingly, let it dry to the touch and then apply a second thin coat. Just the tread of the tyre is important, the side walls don’t matter.
After the second coat had completely dried – about 45 minutes – I returned the Mustang to the test track and a two minute run gave me a score of 27 laps and a best lap time of 4.19 seconds. The balance of the car was right back in the sweet spot.
Adjusting the Guide
There are two really important things about a slot car guide: it must rotate freely and the blade should sit as deeply as possible in the slot. If the guide doesn’t turn or the blade lifts up, understeer will be a problem. In Part 2 we looked at checking a new car to make sure everything was moving freely and pre-profiling the braids to get the guide blade sitting low. Just now we made sure the front wheels weren’t lifting the guide at all. Now let’s look at the guide itself.
The Scalextric Quick Change guide has a few issues, one being that it can be a bit ‘floppy’. Ideally, the guide should only move in a circular motion, not pivot front and back and side-to-side. The problem is that the flanged screw sits about 1-2mm above the guide socket in the underpan. The guide can be tightened a little by sanding the top of the guide stem so the flange of the retaining screw sits snuggly on the underpan. This is best done with the guide removed from the underpan. Be careful not to pull the wires – feed them out gently from the inside.
By adjusting the screw, you can now adjust the tightness of the guide – you want it to rotate nicely, but wobble as little as possible. It’s not a perfect fix, but can improve stability going into a corner. For the Mustang, it felt good – a two minute run with the ARC app gave me a score of 27 laps and a best lap time of 4.26 seconds.
One other thing to look out for is worn and bushy braids – they can lift the guide up too. Keeping the braids neat and replacing them when they become worn and bushy will help keep that guide deep in the slot.
Adding Weight to the Front
We played with some weight in Part 5 – adding about 1 gram either side of the motor made a noticeable difference to the handling of the Mustang. Increasing the weight at the back does shift the balance away from the front of the car, so can increase understeer. That’s true in real cars and slot cars. Getting a balance is important.
I played with just a little bit of Blu-Tack at the front of the car – as near to the guide as possible. There’s not a lot of space in that part of the car and it’s important not to interfere with the guide or the rotation of the front axle. I squeezed in about 1.5g – 0.75g each side. A more dense material like tungsten putty or lead sheet will be much better for permanent ballast, but Blu-Tack is perfect for experimenting.
Driving the Mustang with extra weight at the front, I noticed an immediate difference – I could safely carry more speed through the corners. A test run clocked up a score of 27 laps and a best lap time of 4.19 seconds. I was getting tired, so wasn’t pushing quite so hard as earlier - yet the car felt easier to drive and I could match my best two-minute score and fastest lap without maximum attack or full concentration.
The Mustang still has its traction magnet fitted, so the downforce from that will be more of a factor than any weight we add. However, with the magnet removed, weight becomes a vital component of tuning a Scalextric car. We will look at this in Part 9 of this Tuning series.
Adding too much weight means the car’s braking and acceleration is reduced. In terms of understeer, a heavy car needs to brake earlier and its momentum makes it more likely to go straight on. Extra weight over the guide might keep the guide in the slot for longer, but there is a balance… The correct placement of a small amount of weight is likely to be more effective and record faster lap times than a car with lots of ballast thrown in.
That’s it for understeer – at least for now. Although not a big deal for the Mustang, the front tyre truing and varnishing is an important tweak on any slot car. So is tightening the guide and beginning to look at a little weight up front.
Next time we’ll look at ‘Body Float’ – progressing from the basic loosening of the body screws from Part 2 to give a car that handles more predictably around any circuit – and will certainly help any car suffering from understeer.
I hope you’re finding these tuning tips useful – and understanding some of the principles behind them. Whether you race at home or are looking at trying out some club racing, being able to tune your cars certainly increases the enjoyment of this great hobby of ours.
Understeer is when the front of the car goes straight on in a corner…
It’s what Americans describe as the car being ‘tight’ – the front fails to turn and the rear-end does not slide out. I looked at the opposite – oversteer – in Part 5 of this tuning series, something that really troubles our test car, the Mustang GT4.
We all have our own driving style, so some of us might like a bit of oversteer on a slot car – but no-one likes understeer! It means a slot car de-slots too easily going into a corner, which is really annoying. For quick lap times and successful overtaking manoeuvres, you want to be able to throw the car into a corner and be as late on the brakes as possible.
The Mustang is naturally an oversteering car, but there were two things we did in Part 2 “Tweaking a New Car” that help control understeer – re-profiling the braids and loosening the body screws. Also, by fixing oversteer, we now have a car that is slightly more prone to understeer – that’s how tuning goes…
In this blog post I am going to concentrate on the front end of the car – getting the guide down into the slot, reducing grip on the front tyres and adding a little weight to the car. I am sticking with all the standard parts that came with the Mustang and introducing important techniques for future tweaking and tuning.
But first, I need to do some maintenance on our Mustang GT4 test car and give our Jadlam SL6 test track a good clean. Unbelievably, the last tune-up session was five months ago, so I’d expect performance to have dropped off. I cleaned the track as I usually do with a slightly damp cloth and then run a car round with a drop of INOX MX3 on each braid. I then rolled the Mustang’s rear tyres on masking tape. Over a couple of two minute races, the ARC app gave a best score of 23 laps and a best lap time of 4.82 seconds. That’s not where we were back in December – hitting a high of 26 laps and a best of 4.23 seconds. However, it did remind me how much fun this car is to drive – I just love the controllable tail-out action the Mustang provides.
The car did need cleaning and perking up. I methodically worked through my maintenance tips (see Part 3 here), plus I removed the rear axle and ran the motor at a steady 6 volts for about 5 minutes. I then scuffed up and cleaned the rear tyres, cleaned and tweaked the braids and put everything back together with the body screws loosened off. Another two minute run gave me a score of 27 laps and a best lap time of 4.19 seconds. That’s more like it! In fact, that’s the best run ever for the Mustang on our SL6 test track. Can we get it quicker?
Front Wheel & Tyre Truing
Although the front wheels and tyres don’t drive the car, they are important in improving handling. Scalextric front wheels are notorious for lifting the guide out of the slot – a major cause of understeer and of de-slotting – so we are aiming to reduce the diameter, so the tyres just touch the track. We also want the wheels and tyres to be nice and round. Any lumps or bumps on the wheels risk bouncing the front of the car and causing a de-slot.
The first thing to do is look at the Mustang on a piece of track or a set-up plate. My set-up plate is a strip of acrylic with a groove cut for the guide – a flat piece of track works just as well. Looking closely at the front wheels – and turning them with my finger – I can see that the tyres are barely touching the plate. This is excellent news (well done Scalextric!) and probably a reason the Mustang doesn’t suffer from understeer. However, I will want to sand the wheels and tyres so they are nice and round and ‘true’.
To do this, I can’t use my DIY Tyre Truer as I did in Part 5 – the front wheels aren’t powered. Instead, I am going to use the sanding block and rotate the front axle with my Dremel 3000 (other multitools are available). It is a bit of a fiddly process and an extra hand would always be useful, but you can see from the photos how I do it.
The aim is to remove any moulding lines or bumps from the plastic wheel – and there was quite a big moulding line down the centre of the Mustang’s wheels. When both sides are done we can look at the tyres. As the front and rear tyres are a similar size, I can simply swap the fronts onto the back and true them as I did in Part 5. Because the Mustang’s wheels aren’t lifting the front of the car, I don’t need to remove much from the tyres – just make sure they are round. Remember, patience is key – a count of “1,000 – 2,000 – 3,000 – 4,000 – 5,000” and then lift and rest.
Once the wheels and tyres were trued, I reassembled the Mustang and got a measure of if there were any improvements. A test run delivered a score of 26 laps and a best lap time of 4.26 seconds.
To be honest, I’d only expect a performance improvement on cars with big front wheels that suffered badly from understeer. The aim with these cars is to remove enough rubber so that the tyres are just above the surface of the set-up block or track surface. That might take a lot of time and patience. An alternative is to source and fit ready-made low-profile tyres – we’ll look at this in Part 8 “Upgrades”.
During the test run, it feel like I’d upset the balance of the car a little. Truing the front tyres makes them more grippy - giving my 'bite' on the track - and that did unsettle the front of the car in some corners.
Reducing Grip
We spent a lot of time in Part 5 increasing the grip of the rear tyres to fix the Mustang’s oversteer. Here we’re going to decrease the front end grip to fix understeer. In theory, a slot car rides on its guide at the front and rear wheels at the back – a triangle. The front wheels only act as stabilisers to stop the front of the car tipping. When the front tyres stabilise the car, we don’t want them to grip or ‘dig in’ as that will upset the stability of the car. We just want them to stabilise any tipping – that’s why we reduce the grip.
There are many ways of doing this, but the method I prefer is painting the tyre surface with two thin layers of nail varnish. I can’t say I know a lot about nail varnish, but what I use was from the pound shop – ‘high-gloss’, clear and comes with a brush in the cap. I paint it on sparingly, let it dry to the touch and then apply a second thin coat. Just the tread of the tyre is important, the side walls don’t matter.
After the second coat had completely dried – about 45 minutes – I returned the Mustang to the test track and a two minute run gave me a score of 27 laps and a best lap time of 4.19 seconds. The balance of the car was right back in the sweet spot.
Adjusting the Guide
There are two really important things about a slot car guide: it must rotate freely and the blade should sit as deeply as possible in the slot. If the guide doesn’t turn or the blade lifts up, understeer will be a problem. In Part 2 we looked at checking a new car to make sure everything was moving freely and pre-profiling the braids to get the guide blade sitting low. Just now we made sure the front wheels weren’t lifting the guide at all. Now let’s look at the guide itself.
The Scalextric Quick Change guide has a few issues, one being that it can be a bit ‘floppy’. Ideally, the guide should only move in a circular motion, not pivot front and back and side-to-side. The problem is that the flanged screw sits about 1-2mm above the guide socket in the underpan. The guide can be tightened a little by sanding the top of the guide stem so the flange of the retaining screw sits snuggly on the underpan. This is best done with the guide removed from the underpan. Be careful not to pull the wires – feed them out gently from the inside.
By adjusting the screw, you can now adjust the tightness of the guide – you want it to rotate nicely, but wobble as little as possible. It’s not a perfect fix, but can improve stability going into a corner. For the Mustang, it felt good – a two minute run with the ARC app gave me a score of 27 laps and a best lap time of 4.26 seconds.
One other thing to look out for is worn and bushy braids – they can lift the guide up too. Keeping the braids neat and replacing them when they become worn and bushy will help keep that guide deep in the slot.
Adding Weight to the Front
We played with some weight in Part 5 – adding about 1 gram either side of the motor made a noticeable difference to the handling of the Mustang. Increasing the weight at the back does shift the balance away from the front of the car, so can increase understeer. That’s true in real cars and slot cars. Getting a balance is important.
I played with just a little bit of Blu-Tack at the front of the car – as near to the guide as possible. There’s not a lot of space in that part of the car and it’s important not to interfere with the guide or the rotation of the front axle. I squeezed in about 1.5g – 0.75g each side. A more dense material like tungsten putty or lead sheet will be much better for permanent ballast, but Blu-Tack is perfect for experimenting.
Driving the Mustang with extra weight at the front, I noticed an immediate difference – I could safely carry more speed through the corners. A test run clocked up a score of 27 laps and a best lap time of 4.19 seconds. I was getting tired, so wasn’t pushing quite so hard as earlier - yet the car felt easier to drive and I could match my best two-minute score and fastest lap without maximum attack or full concentration.
The Mustang still has its traction magnet fitted, so the downforce from that will be more of a factor than any weight we add. However, with the magnet removed, weight becomes a vital component of tuning a Scalextric car. We will look at this in Part 9 of this Tuning series.
Adding too much weight means the car’s braking and acceleration is reduced. In terms of understeer, a heavy car needs to brake earlier and its momentum makes it more likely to go straight on. Extra weight over the guide might keep the guide in the slot for longer, but there is a balance… The correct placement of a small amount of weight is likely to be more effective and record faster lap times than a car with lots of ballast thrown in.
That’s it for understeer – at least for now. Although not a big deal for the Mustang, the front tyre truing and varnishing is an important tweak on any slot car. So is tightening the guide and beginning to look at a little weight up front.
Next time we’ll look at ‘Body Float’ – progressing from the basic loosening of the body screws from Part 2 to give a car that handles more predictably around any circuit – and will certainly help any car suffering from understeer.
I hope you’re finding these tuning tips useful – and understanding some of the principles behind them. Whether you race at home or are looking at trying out some club racing, being able to tune your cars certainly increases the enjoyment of this great hobby of ours.

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