22nd-Aug-20, 10:49 AM
It looks to me like the middle lane is near to a 'proper' racing line, which is one of the joys of running digital - whether with others or own your own. It should be the quickest way round and makes a lap a different driving experience from standard-spaced analogue lanes. Squeezing for the sake of squeezing doesn't interest me - but a racing line does.
When racing that lane against others, there will be the disadvantage of having to negotiate cars on both sides. But having raced a lot of 6-car digital races on two lanes, if you're up against good drivers, interactions with the other five cars are fairly infrequent. On a decent-size three lane analogue track (which this is), they'll be a few exciting moments to size up, plan for and execute (or not) - but most of the time will require the usual focus on driving a quick lap.
Another lesson learned from digital is that using 'slower' types of cars gives drivers more time for the race craft - and they are often more forgiving if a manoeuvre goes wrong. It's also important to have rules about contact - and penalties for drivers that cause an incident.
Looking forward to seeing how the idea develops.
When racing that lane against others, there will be the disadvantage of having to negotiate cars on both sides. But having raced a lot of 6-car digital races on two lanes, if you're up against good drivers, interactions with the other five cars are fairly infrequent. On a decent-size three lane analogue track (which this is), they'll be a few exciting moments to size up, plan for and execute (or not) - but most of the time will require the usual focus on driving a quick lap.
Another lesson learned from digital is that using 'slower' types of cars gives drivers more time for the race craft - and they are often more forgiving if a manoeuvre goes wrong. It's also important to have rules about contact - and penalties for drivers that cause an incident.
Looking forward to seeing how the idea develops.

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