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Designing a slot track
#5

I "liked" two posts as they cover 96.53464% of what makes a nice track.

I would add to the comment about bridges/fly overs to not be afraid to go multi-level.
While you do have to take all the things such as linesight and marshalling into consideration a lot of places allow for multi-tiered layouts that are easy to see round and marshal.

For example, more often than not you will be up against a wall. Using the wall to have 2 straights on top of each other can add a LOT of space.

Also take levels into consideration when trying to get a long straight in: Running diagonally is more space them along an edge....

Digital racing adds more considerations...
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Messages In This Thread
Designing a slot track - by JasonB - 17th-Apr-19, 07:42 PM
RE: Designing a slot track - by munter - 17th-Apr-19, 09:21 PM
RE: Designing a slot track - by JasonB - 17th-Apr-19, 09:47 PM
RE: Designing a slot track - by CMOTD - 18th-Apr-19, 11:59 AM
RE: Designing a slot track - by dvd3500 - 23rd-Apr-19, 12:56 PM
RE: Designing a slot track - by Johnno - 28th-Apr-19, 11:20 PM
RE: Designing a slot track - by UshCha - 5th-May-19, 08:15 PM
RE: Designing a slot track - by Mr Modifier - 5th-May-19, 09:22 PM
RE: Designing a slot track - by munter - 5th-May-19, 11:49 PM
RE: Designing a slot track - by UshCha - 7th-May-19, 07:41 AM

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