23rd-Apr-19, 12:56 PM
I "liked" two posts as they cover 96.53464% of what makes a nice track.
I would add to the comment about bridges/fly overs to not be afraid to go multi-level.
While you do have to take all the things such as linesight and marshalling into consideration a lot of places allow for multi-tiered layouts that are easy to see round and marshal.
For example, more often than not you will be up against a wall. Using the wall to have 2 straights on top of each other can add a LOT of space.
Also take levels into consideration when trying to get a long straight in: Running diagonally is more space them along an edge....
Digital racing adds more considerations...
I would add to the comment about bridges/fly overs to not be afraid to go multi-level.
While you do have to take all the things such as linesight and marshalling into consideration a lot of places allow for multi-tiered layouts that are easy to see round and marshal.
For example, more often than not you will be up against a wall. Using the wall to have 2 straights on top of each other can add a LOT of space.
Also take levels into consideration when trying to get a long straight in: Running diagonally is more space them along an edge....
Digital racing adds more considerations...

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