10th-Oct-19, 03:07 PM
(10th-Oct-19, 09:05 AM)Skogis Wrote: The minus with digital is those chips.
But i guess you could run digital and have pitlanes to change into a new part of the track.
If it is worth it - that is a different case.
There is so much things to take into consideration. Since i will drive on it alone i will mostly do timed runs. I like the pace cars. But they are mostly just "traffic" and not a real challenge like a human would be. At least I have not figured that out yet.
I imagne that a one slot track will give more lenght to the track aswell.![]()
Have you ever made a "rallytrack"? I see that Rallyhub have made some incredible pieces. But I those are routed tracks.
Do you have any experience with routed tracks?
Regards SK
Yes, Rallyhub's tracks are amazing, and yes they are routed, I believe.
I've made single lane tracks before, both with a single Scalextric classic crossover which means you drive both lanes in the same direction, and with the rally loops that SCX used to make which mean you drive both lanes but in the opposite direction. I preferred the latter, but both give you double the track length.
But I prefer racing, so generally I've made two lane tracks.
I have a little experience with routed tracks, I helped to build a couple, and have raced on a few, but I'm no expert.
There are a lot of options, and it can sometimes seem like a bewildering number of ifs and buts. But I always think of making a track as being an interesting journey, rather than a final destination. Nobody can plan the perfect track, not even the most experienced racers. We all tend to plan things out carefully, build the track, test it, race on it, change any parts we don't like, give it a couple of months, and then start to add permanent scenery. After a year or two, we're usually ready to start a new track, apply the lessons we've learned, and build something better, or just different, so the process starts again.
That's all part of the fun.

![[+]](https://slotracer.online/community/images/bootbb/collapse_collapsed.png)