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Designing a slot track
#4

1) Longest straight you can fit in and preferably more than one. No point racing if you can't reach top speed.

2) No hairpins or chicanes/squeeze sections. Too much time spent falling over each other.

3) Corners must be geared to the proficiency of your drivers. Experienced racers will want challenging ones but the less experienced will appreciate something a bit simpler so they don't fall off all the time.

4) flyovers/bridges. Don't make them too long so cars get stuck in the middle if they come off and don't put a complex curve under one.

5) You must be able to reach all areas of the track to recover crashed cars without using a grabber or demolishing the scenery.

6) Sight lines: if you are going to fit scenic items then plan positions properly before you decide on a track layout so they don't block your view of tricky corners.

7) Same goes for driver stations: Make sure they are sited so drivers can see the whole track. Are you listening Fluff? Rofl

8) don't forget marshaling positions if you have a large or club track, don't let them block the drivers' view.

For routed tracks in particular but containing useful guidelines for all types check out the track building section of the BSCRA website
[+] 5 members Like CMOTD's post
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Messages In This Thread
Designing a slot track - by JasonB - 17th-Apr-19, 07:42 PM
RE: Designing a slot track - by munter - 17th-Apr-19, 09:21 PM
RE: Designing a slot track - by JasonB - 17th-Apr-19, 09:47 PM
RE: Designing a slot track - by CMOTD - 18th-Apr-19, 11:59 AM
RE: Designing a slot track - by dvd3500 - 23rd-Apr-19, 12:56 PM
RE: Designing a slot track - by Johnno - 28th-Apr-19, 11:20 PM
RE: Designing a slot track - by UshCha - 5th-May-19, 08:15 PM
RE: Designing a slot track - by Mr Modifier - 5th-May-19, 09:22 PM
RE: Designing a slot track - by munter - 5th-May-19, 11:49 PM
RE: Designing a slot track - by UshCha - 7th-May-19, 07:41 AM

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