19th-Aug-19, 11:07 AM
For a digital track, I prefer your first instincts of a flowing layout. My preference for digital is a reasonably straight-forward track to drive so you can focus on the digital strategy - overtaking, fuel & tyre simulations etc and pitstops. I also find that more side-by-side action is possible with wide radius pieces and a flowing track, which is really thrilling. And newbies can also enjoy their first tastes of racing, rather than getting frustrated with crashing all the time on tight corners or get overwhelmed with having a difficult track, overtaking, the race screen, pitstops and so on...
I do agree with Jason and you about the right end of the layout. I do really like the digital lane-change flow (and pit access) of how you have it now, but there could be difficulties with cars de-slotting under the bridge. One thing might be to lose the S-bend and ensure any scenics allow cars to crash and leave the track (ie a good border) and also really good access to retrieve cars. If this section will be against a wall, that could be tricky.
An alternative would be to ditch the bridge, bring the curve top right into a straight, paralle(-ish) to the edge of the table, which you could still make visually striking with some elevation sloping down to the corner. The lane-changer could be at the end of that straight. Something like this maybe?
However, it may be possible to tweak your current plan (with the bridge) so that the bridge crosses the main straight further to the left. That would mean tightening the curve top right a little. For a digital layout, I think that would be preferable. You might have the track to try out both configurations? The crucial thing with any track build, in my opinion, is to build, test and tweak it before committing fully to the benchwork and scenics.
Oh, and the powebase doesn't have to be immediately after pit-out. A half straight would certainly help the cars get lined-up for the lap sensors after exiting the pit lane - if you have space. Everything is a compromise...
I do agree with Jason and you about the right end of the layout. I do really like the digital lane-change flow (and pit access) of how you have it now, but there could be difficulties with cars de-slotting under the bridge. One thing might be to lose the S-bend and ensure any scenics allow cars to crash and leave the track (ie a good border) and also really good access to retrieve cars. If this section will be against a wall, that could be tricky.
An alternative would be to ditch the bridge, bring the curve top right into a straight, paralle(-ish) to the edge of the table, which you could still make visually striking with some elevation sloping down to the corner. The lane-changer could be at the end of that straight. Something like this maybe?
However, it may be possible to tweak your current plan (with the bridge) so that the bridge crosses the main straight further to the left. That would mean tightening the curve top right a little. For a digital layout, I think that would be preferable. You might have the track to try out both configurations? The crucial thing with any track build, in my opinion, is to build, test and tweak it before committing fully to the benchwork and scenics.
Oh, and the powebase doesn't have to be immediately after pit-out. A half straight would certainly help the cars get lined-up for the lap sensors after exiting the pit lane - if you have space. Everything is a compromise...

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