Last weekend I got around to working on the ground in the pit area. Was always meant to be poured dark concrete with the appropriate groves etc. Here is how I did it.
Basically: 1. Using knife cut the groves: two strokes using a straight edge in a V pattern 2. Use a black or dark wash to fill the groove 3. Wipe off excess but deliberately not too consistently. Leaves a lovely dirt pattern resembling dried pools fo water along edges of the depressions the groves sit in. 4. Get a back massage because there is a lot of bending over involved 5. I just threw on the buildings and cars to give you a sense of scale. Certainly not near even a start on that stuff.
Decided that it made no sense to have a stop line from the tunnel onto the main straight and then not have anything at the end where the straight runs into the mountains. So added a detail.
Fun bit was that the road had a repair patch right where the Stop line had to go so had to respect that.
Threw in a new patch of concrete in the corner in a slightly different shade, patch team couldn’t get same ingredients as when they originally resurfaced the whole track
I enjoyed the changes you made. The tiles look very realistic.
Maybe a tip for finishing your track surface:
How about a weathered effect with a thin layer of brown "dirty" paint?
I added it with a sponge on my Dutch Trio Track: https://slotracer.online/community/showt...191&page=3 post #27.
Took some updated pictures of the water features on the track. Simple Resin and ModPodge over painted wood and a Little Rock features. I did water in infield but I used it as a story. The pond at the top is a spring, that some beavers made a dam on, which created a little waterfall, which made a stream along the top of the track, which lead to a big waterfall into the pool pond, which empties out under the road through a culvert into the gorge, and that gorge is why I needed a reason for the water to come from somewhere! I might be obsessive.