3rd-Nov-26, 09:02 AM
Lots of small updates to all apps, and some major ones which I'll list here:
A small update to Circuit, version 0.3.23
version 0.2.17 is out for Decals, which brings:
Some very cool additions have been made to Paddock in version 1.1.1!
A small update to Circuit, version 0.3.23
- Clearer SVG exports: black lines by default, with fine coloured lines still available in SVG / DXF → SVG appearance.
- Fold override: keep a folded routed section as an editable planning piece. Find Override folds · planning only near the bottom of the flowing-curve editor.
- Preview car sizes: Tune profile → Car size now offers 1:32, 1:24, 1:42, 1:64, plus custom length and width.
- Corrected edge clearances: new flowing bends match the profile preview, straight previews respect reflection, and newly added straights align their margins with adjoining pieces.
- Review fixes: corrected the timing status after deleting its piece and prevented large SVG outlines from being clipped.
version 0.2.17 is out for Decals, which brings:
- Path Tool: Draw freehand lines and Bézier curves directly on the canvas, then edit their points and handles.
- Merge & Cut: Combine shapes, cut holes, or keep/exclude overlapping areas.
- More shapes: Stars, arrows, diamonds, shields, polygons and more.
- Better racing patterns: Checkerboards with exact square sizes, plus 1–12 stripes with individual widths and consistent spacing.
- Improved libraries: Grid/two-column list views, sorting, search, multi-selection and scrolling.
- Easier sharing: Import/export selected decals, entire sheets or selected pages.
- Save selected artwork: Turn one or more canvas items into a reusable library decal.
- Clearer controls: More visible sheet naming, Scale Conversion, Add Sheet and working orientation switching.
Some very cool additions have been made to Paddock in version 1.1.1!
- Car History! You can gather up all the historical racing facts about your specific car and keep those linked to your car. You can either use Automatic Scrape on a website (results will be iffy I think) or use a pre-made AI template, which you can have a random AI fill which you can then import to Paddock with hopefully better results.
- Compare Cars! Do you have a big collection and you race them all? You can now more easily compare similarly paced cars!
- Some extra technical information, like in which lane the car has been driven, the voltage it was run at, etc..

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