26th-Dec-20, 11:11 AM
I found this PDF on the slot it website.
https://www.google.com/url?sa=t&source=w...rpfofCPh5F
If I am reading this right, the SCP home analog cartridges come in 2 variants to suit the different track schemes.
2 options:
- convert your track wiring to suit the scp2
- order the scp cartridge to suit the scalextric scheme.
If you want your cars and controllers to be useable at a club rewiring your track is the better option.
Flipping your analog cars' guide wiring would work to fix the direction of travel, but there are drawbacks.
- all visitor cars to your track would go in the wrong direction.
- the guide self centring on some cars would be messed-up (Even if the wires are long enough to be able to swap them over )
There is a SCP cartridge, the 201BC that has a jumper to remove. (J1)
This being a new controller, you might be lucky and have that cartridge.
Can you tell which you have?
Alan W
https://www.google.com/url?sa=t&source=w...rpfofCPh5F
If I am reading this right, the SCP home analog cartridges come in 2 variants to suit the different track schemes.
2 options:
- convert your track wiring to suit the scp2
- order the scp cartridge to suit the scalextric scheme.
If you want your cars and controllers to be useable at a club rewiring your track is the better option.
Flipping your analog cars' guide wiring would work to fix the direction of travel, but there are drawbacks.
- all visitor cars to your track would go in the wrong direction.
- the guide self centring on some cars would be messed-up (Even if the wires are long enough to be able to swap them over )
There is a SCP cartridge, the 201BC that has a jumper to remove. (J1)
This being a new controller, you might be lucky and have that cartridge.
Can you tell which you have?
Alan W

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