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3d Scanning
#1

 3D Scanning       
  
      Revopoint 3d scanner system

From originally creating my own chassis’ using CAD for 3d printing, I wanted to move into creating bodyshells and realised, that although certain bodyshells are within my ability to create in CAD i.e. the CAN AM cars of the cheese dish variety, the 1950s cars like the Jaguars and Ferraris are not. These 1950-60s sports cars with compound curves in 3 planes, are a lot harder to replicate in CAD and very time consuming/frustrating to derive the curves correctly.

Hard to create
                    AS DBR4Z

Easier to create
                    Wolf

Thinking that a 3d scanner would shortcut this (if you have a shell to scan), I found however the level of capability v price point (£1000+) was out of reach five or so years ago. More recently there was a new range of scanners on the market, from Revopoint, Creality and others and the price point had tumbled (sub £500). After reading reviews and watching Youtube reviews I decided to take the plunge and bought a Revopoint Mini in an Amazon Black Friday sale.

The scanner comes as shown with the scanner, tripod and turntable, the software is downloaded from the Revopoint site and consists of the scanner software and a basic editor of completed scans. The editor software will output in multiple formats and has some useful features to weld meshes, trim, smooth, fill holes and resize the file.

The Revopoint scanner uses a laser rather than an infra red beam, and claimed accuracy is down to 0.05mm or 0.02mm for the newer models. Models are placed on the turntable and the scan takes @ 2-3minutes (turntable speed is adjustable), then repeated at a different angle to try and capture as much detail as possible.

So what models can the Revopoint Mini do…

Well it can scan bodyshells from 1/43 to 1/24 just, as cars longer than 150mm progressively leads to focus and then quality issues, or requires multiple scans and stitching or complex sectioning.

To illustrate,

                               die-cast Merc

This was a £2 1/32 scale die-cast from the local toy fair, stripped down and sprayed matt white.

                               Scanned image

Then,

                               Cleaned up in Studio then Blender.

after some CAD work we have a 1957 Mercedes racer.

                                   

And finally printed

   

Scalextric TR7 scan

   

And again after clean up and some CAD work we have a TR8 IMSA

                      IMSA TR8

The end result, below is the printed TR8 alongside an IMSA version of the Datsun 260 using the same technique.

                      Datsun & TR8 printed

Scanning can be less than perfect and hence the amount of work then involved to get a usable shell from these is a coin toss. Sometimes it is just better to bin the scan and start again as it can take hours using a mesh editor like Blender to clean up, re-mesh, thicken and correct mesh errors, such that it will drop into the CAD program to have new parts blended in i.e. arches or sections removed to modify the front/rear etc.

'Side scan sonar' F1 & Datsun i.e. less than desirable scans

   

   

To get good scan results requires patience, practice and research into techniques i.e. the best results I found were obtained by spraying the bodies matt white (Games workshop white primer spray works well) which was a lot cheaper and more consistent than the £30 can of special scanning spray I tried. Program scan settings, model preparation, ambient light, turntable speed, scan distance are all critical hence the practice and research to get viable results.

Secondly it is essential to have software for mesh editing and correction, such as Blender and Meshmixer to complement the scanner & CAD software plus the knowledge on how to use them to turn a scanned object into a shell.

Fundamentality what it doesn’t do, is create a bodyshell file that will go straight to print via the slicer software but it will with practice give you a working outline that can be turned with the right software and some hours of work into a viable shell.

Cheers
John

Mr Fit for Function.
[+] 7 members Like JMay's post
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#2

The Merc & Triumph look awesome!

Life is like a box of Slot cars... Cool Drinkingcheers
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#3

VERY impressive work! Hopefully you are not too much harassed for scans of bodies that don't yet exist in 1/32. ;)


Quote:JMay 3D Scanning       

 ...it will with practice give you a working outline that can be turned with the right software and some hours of work into a viable shell.


That's gotta be the understatement of the year! :)

printables.com/@MrFlippant
[+] 1 member Likes MrFlippant's post
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#4

To Kevan & Mr Flippant, thanks for the compliments a lot of work went into the conversion of the Mercedes and Triumph TR7 cars to generate different versions from the base model. To reply to the point on time taken (a massive variable) to create print files from scan files then a break down is shown below from the Lister Jaguar I scanned recently and highlighted in the 3dp addiction thread.

    Resin shell

    Scan file

@30 minutes for scanning process to set up and make several scans

@10 minutes to do initial clean up in the Revopoint Studio software
remove blobs (turntable spots and car support)
smooth surface
reduce resolution by @1/3 (smaller file size more manageable in CAD)

@2 hours using Blender to,
remove the arches infill
convert the skin to a shell thickness
tidy up the mesh
and mesh error correction

@4 hours using CAD to
cut the arches to the desired profile
create a new front grill aperture
create exhausts
cut headlamp apertures and rear air ducts
create headlamps to match the aperture
add body posts
add and adapt a drivers head (from a template folder)
section rear for printing and mesh error correction
add custom print supports

So @7 hours to get to a print ready file.

For comparison the TR7 was created some two years ago when I first bought the scanner and the creation time was a lot more due to inexperience, how much more is lost as I don’t keep the iteration files after the car is completed. Looking at the 1st scan and final print ready file dates the process for the TR7 to 8 conversion from scan to print ready was over several weeks and would estimate @30 hours work bulk of which was split between Blender and CAD.

The difference in time between the two cars is down to a number of factors,

Better car preparation i.e. remove all existing transfers and add a matt white coat
Learning to use the scanner to derive a file that requires less Blender work
Being prepared to ditch a scan file and start again
Understanding and using Blender more efficiently
Degree of modification to the source car required once the file is CAD ready

The last item is a variable that is outside the clean up process and would be incurred if the source file was a download from the net. Converting the TR7 to TR8 required extensive redrawing in CAD to convert the TR7 to the IMSA TR8 so longer than the simpler CAD modifications to the Lister.

       Tr8 mods in grey source file in blue

3d scanners are a powerful tool, but like using any software or technical process there is a learning curve where you have to be prepared to do the research on best methods and practise over and over. Looking at the cars created in the last two years, the scanner has saved an enormous amount of time compared to trying to create complex shells from scratch in CAD.

Finally, I have been asked about scanning cars for other people and the answer is only if I want the car for my own collection  as these are all passion projects.

Cheers
John

Mr Fit for Function.
[+] 6 members Like JMay's post
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