26th-Mar-22, 06:35 AM
Do you fancy a true navigational slot rally, one where the driver drives – and a co-driver navigates a complex route through dozens of junctions?
Thanks to a moment of genius from Jason, we have come up with a framework that might just do the job. Okay, it's a bit of a departure from traditional slot rally, but if you want to replicate your own classic Coupe des Alpes or Tulpenrallye, a modern-day 12-Car club event, Targa or a bonkers Welsh all-nighter, then this might be for you. There’s one core navigational element required – and then it’s in the hands of the route-planner and their imagination...
The slot car technology is off-the-shelf – indeed, you might have the kit already. By its nature, navigational slot rallying is most suited to a group of friends, a club or dedicated event – with the focus on navigation, puzzle-solving and a fun social occasion. Having said that, I’m sure a SlotNav event is possible via Zoom – and Autotest-style formats with signs rather than navigation would be a fabulous single-person offshoot. Please remember, this outline is just a start – I'd love to see what people can create with the building blocks described below...
What’s different about a navigational rally?
Until 60 years ago, the majority of rallies were navigational events on public roads, usually with some car-handling ‘tests’ thrown in – and perhaps a timed special stage on private land. For a crew to be successful, the navigator (or co-driver) was as important as the car and the driver. Today, most rallying is based on exciting flat-out special stages with pace notes. The co-driver prepares and reads those notes, but it’s more akin to a driver-aid than navigation. In 1:32 scale, slot rally is all about the special stage, the car and the driver – an exciting replica of modern rallying.
Traditional navigational rallies still happen and are very popular, especially at the grass-roots of motorsport. In the UK, these are usually referred to collectively as ‘road rallies’ – but that label covers a wide variety of events and formats. In a modern navigational road rally, the navigator is the most important member of the crew. Although toned-down in terms of horsepower and speed, road rallying today is a more complex navigational challenge than ever. Think of it as a mix of driving fast down country lanes and solving mind-bending cryptic puzzles on the move... then furiously plotting the course on an Ordinance Survey map with a 2B pencil, all while trying not to annoy the local residents too much.
Driving home from a 12-Car rally event in Hampshire earlier this month, I wondered how a modern road rally could be simulated on a 1:32 scale slot car track. The big problem is: to navigate, you need junctions... and traditional slot rally stages don’t have those. I happened to mention this to Jason and asked if he’d ever come across navigation used in slot rallying. He said he hadn’t… but a few days later came up with element I’d been missing: digital. And he created a track plan (of course!) which might help…
This design was a brilliant starting point for the navigational rally framework that I’ll develop below – a framework that means any type of event that uses navigation can be re-created in 1:32 scale.
This is what I’ll be looking at in this thread:
- Navigational basics – or how SlotNav works
- SlotNav technical requirements & track design basics
- A quick note on digital equipment
- Sample Navigation – from head-scratching to tulips in just 40 junctions
- A brief-ish note for the Rally Master about route planning
- Competitive Formats, Timing & Penalties – some common themes to consider
There is quite a lot to get through and explain, although the keystone of SlotNav is really quite simple...

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