15th-Sep-25, 07:34 AM
Six cars is enough, even for club racing. IMHO, the only limit to SSD is one's imagination.
SSD works for our family-friendly club, using simulations and 100+ foot two-lane tracks built in a public hall...
Does 'only' having six cars ruin the realism offered by digital? Not at all... Our tracks are little more than a scale half-mile. Limiting the grids and having heats, semis and a feature race is the 'real-life' thing to do - common practice on short club tracks in the the years either side of WW2. Most of our racing is either team or pairs racing, so all racers are engaged 'on track' 100% of the time. The driver concentrates on driving and a teammate feeds the information from the RCS64 screen and makes strategy calls. The conversations between driver and team are just like real racing!
Again, I see the only true limits to SSD to be the user's imagination. Everything is there for exciting and realistic solo, home and club racing - with either the C7042 APB or ARC Pro.
SSD works for our family-friendly club, using simulations and 100+ foot two-lane tracks built in a public hall...
- 100-120 foot track length = perfect for six cars without getting congested
- RCS64 software = the ultimate for simulation racing
- Club-provided hardware is good-value, easy to find and can be replicated at home (see here)
- Scalextric cars and chips are good-value, easy to find and simple to work with
- Good-value means we can charge racers £3 for an evening's racing, £6 for a full day - under-16s pay £2 (£4 for the full day)
- Team racing gets the very best out of SSD simulation racing and keeps a lid on the number of cars racers need to buy
- Our attendances vary from 18 to 30+ and average 22 so far in 2025. 31 racers took part in our four 'beginner-friendly' events this year.
Does 'only' having six cars ruin the realism offered by digital? Not at all... Our tracks are little more than a scale half-mile. Limiting the grids and having heats, semis and a feature race is the 'real-life' thing to do - common practice on short club tracks in the the years either side of WW2. Most of our racing is either team or pairs racing, so all racers are engaged 'on track' 100% of the time. The driver concentrates on driving and a teammate feeds the information from the RCS64 screen and makes strategy calls. The conversations between driver and team are just like real racing!
Again, I see the only true limits to SSD to be the user's imagination. Everything is there for exciting and realistic solo, home and club racing - with either the C7042 APB or ARC Pro.

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