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SlotNav: A Navigational Slot Rallying Framework
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Thanks Steve and Alan!

Alan - most of that will be revealed in due course!

What I'm presenting here is a human and relatively low-tech model, much like real-life navigational events of the past, present and future. The human quality of  driver-navigator teamwork is important to me - and probably fairly crucial to the rally side of this idea. The other key human element is the Rally Master - who is route-planner, puzzle-setter, race controller, time-keeper and judge of fact. Of course, the role of 'Rally Master' would ideally involve a team of people - and that would allow more than one car on the route... although, to begin with, it's certainly easier to go with the traditional slot rally format of one car at a time. As you'll see (yes, there's a video coming), things happen pretty quickly.

However, the only core element of SlotNav is the 'turn/don't turn' binary choice offered by the digital lane-changer... and really anything can be developed from there. Okay, there are a few technical caveats, but otherwise we're only limited by our imaginations.

Next post coming soon - and that will explain more of the nitty-gritty technical stuff...
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