21st-Mar-21, 02:55 PM
This is a return loop for a single-lane hillclimb (or rally track) using one Scalextric Sport Digital pit lane piece as the 'Y' of the loop. I was asked a while back whether it was possible and I thought it probably was... but the only way to find out was to try it!
This is the Scalextric Digital pit lane...
The official product costs £54 (£45 at Pendles) and contains entry and exit pieces, plus borders and barriers. The two track pieces (all we need for this project) are often seen for £25-30 split from digital sets - no borders or barriers included. You could try Jadlams. The pit lanes come in right-hand (C7015) and left hand (C7014) versions. The difference is which way the pit entry directs you from the track - to the right or to the left. The entry piece has all the lane-changing electronics installed, plus a moving 'flipper'. The exit piece has no electronics and the flipper is fixed with a metal pin, so its point sits in the centre of the slot. The mouldings for exit and entry pieces are identical - the plastic bits, flipper and rails of the exit piece of a RH set are the same as the entry of the LH set. The electronics of an entry piece can be removed quite easily.
On paper, there are lots of ways of making a return loop with a digital pit exit or entry piece. Here are just two, using the single lane straight (C7016) and curve (C7017) pieces, plus either the inner or outer lanes of Radius 1 curves - two C8202 packs (cut into single lanes) would suffice for the pair of loops...
The first obvious thing to notice is that you'll get a short if you attached power to one of these. The loop has to be isolated from the main, single-lane track - and the direction on the main track must change before the car exits the loop. It's fairly basic 'DC' (as opposed to digital) model railway return loop wiring...
With the loop isolated and a manual DPDT switch on the main track, I was ready to find out if the pit piece would work as the 'Y' of the loop. The idea was that the fixed flipper on the standard exit piece would allow cars to go straight on, round the loop and then merge back in the other direction...
This was the case with most cars - old and new Scalextric, old and new SCX, Ninco S, Teamslot, Policar. I tried a dozen runs of each - a bit of a 'click' with some, but all went straight on and around the loop and - if I remembered to flip the direction switch - they continued back in the opposite direction. If I didn't, the car very gracefully reversed off the track.
However, there were a couple of cars - both Ninco with the older grey guide blade that either hammered into the end of the flipper or went the wrong way down the 'Y' and reversed off the track in the loop. I did have a suspicion this might happen. The guides weren't any fatter or less straight than cars that went straight on, so there wasn't any obvious car fix.
What I did have was an idea to add a spring to the flipper to pull it wide open to oncoming traffic and then let the car exiting the loop slip out...
This meant removing the fixing pin, adding a screw to the solenoid socket (which physically moves the flipper on an 'active' entry piece) and then hooking a controller spring round the screw and a piece of brass rod braced between two sockets moulded into the plastic. It worked a treat...
I will be trying slightly softer springs (that one was from an old Scalextric digital controller), but the hard spring did the job very well - no chance of anything catching the end of the flipper and an accelerating car had no problems exiting the loop.
This wasn't just an exercise in curiosity, it is a possible solution to my desire for a track in my office / slot room that goes round two walls, doesn't take up much space, but allows me to experiment with some scenics. All previous plans have failed the space test. This might be possible...
And if it is, it will be the subject of its own thread before too long
This is the Scalextric Digital pit lane...
The official product costs £54 (£45 at Pendles) and contains entry and exit pieces, plus borders and barriers. The two track pieces (all we need for this project) are often seen for £25-30 split from digital sets - no borders or barriers included. You could try Jadlams. The pit lanes come in right-hand (C7015) and left hand (C7014) versions. The difference is which way the pit entry directs you from the track - to the right or to the left. The entry piece has all the lane-changing electronics installed, plus a moving 'flipper'. The exit piece has no electronics and the flipper is fixed with a metal pin, so its point sits in the centre of the slot. The mouldings for exit and entry pieces are identical - the plastic bits, flipper and rails of the exit piece of a RH set are the same as the entry of the LH set. The electronics of an entry piece can be removed quite easily.
On paper, there are lots of ways of making a return loop with a digital pit exit or entry piece. Here are just two, using the single lane straight (C7016) and curve (C7017) pieces, plus either the inner or outer lanes of Radius 1 curves - two C8202 packs (cut into single lanes) would suffice for the pair of loops...
The first obvious thing to notice is that you'll get a short if you attached power to one of these. The loop has to be isolated from the main, single-lane track - and the direction on the main track must change before the car exits the loop. It's fairly basic 'DC' (as opposed to digital) model railway return loop wiring...
With the loop isolated and a manual DPDT switch on the main track, I was ready to find out if the pit piece would work as the 'Y' of the loop. The idea was that the fixed flipper on the standard exit piece would allow cars to go straight on, round the loop and then merge back in the other direction...
This was the case with most cars - old and new Scalextric, old and new SCX, Ninco S, Teamslot, Policar. I tried a dozen runs of each - a bit of a 'click' with some, but all went straight on and around the loop and - if I remembered to flip the direction switch - they continued back in the opposite direction. If I didn't, the car very gracefully reversed off the track.
However, there were a couple of cars - both Ninco with the older grey guide blade that either hammered into the end of the flipper or went the wrong way down the 'Y' and reversed off the track in the loop. I did have a suspicion this might happen. The guides weren't any fatter or less straight than cars that went straight on, so there wasn't any obvious car fix.
What I did have was an idea to add a spring to the flipper to pull it wide open to oncoming traffic and then let the car exiting the loop slip out...
This meant removing the fixing pin, adding a screw to the solenoid socket (which physically moves the flipper on an 'active' entry piece) and then hooking a controller spring round the screw and a piece of brass rod braced between two sockets moulded into the plastic. It worked a treat...
I will be trying slightly softer springs (that one was from an old Scalextric digital controller), but the hard spring did the job very well - no chance of anything catching the end of the flipper and an accelerating car had no problems exiting the loop.
This wasn't just an exercise in curiosity, it is a possible solution to my desire for a track in my office / slot room that goes round two walls, doesn't take up much space, but allows me to experiment with some scenics. All previous plans have failed the space test. This might be possible...
And if it is, it will be the subject of its own thread before too long

![[+]](https://slotracer.online/community/images/bootbb/collapse_collapsed.png)