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Multi Purpose Track - Printable Version

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RE: Multi Purpose Track - shoddyback - 21st-Jan-23

Love this idea.  You could have a few 'villages' landscaped around the track and as someone else pointed out, taking a car for a few laps would be a lot of fun!  I'm not sure how one could police joker laps mind, unless there are some kind of sensors and software link up I'm not aware of!


RE: Multi Purpose Track - JasonB - 21st-Jan-23

Thank you. Thumbup

I'd kind of imagined it as having different levels with the bottom of the plan being the valley, and the top being the hills. It would certainly work nicely with some scenery, and a few buildings and landmarks.

I haven't actually worked out how to police the joker laps properly, but I thought you might be able to put in an old mechanical lap counter on the extra section so that you could at least check how many joker laps had been completed. Anything more than that would be beyond me.


RE: Multi Purpose Track - Scuderia_Turini - 21st-Jan-23

Will there be barriers to close off areas or will it be possible to make wrong-turns?

Leo


RE: Multi Purpose Track - JasonB - 22nd-Jan-23

Well, it's really a theoretical concept track, in other words it's just an idea that took my fancy. But since I have no room to set up a track, nor any digital track or cars, it's likely that I'll never have to deal with the practical realities.

But I guess you'd have to make it flexible enough to deal with all the different uses it could be put to.

For instance, the main two lane track could be used for a six car digital race, so you'd maybe want to make the main course visually obvious, perhaps by using white lines around it. The pit lane would also probably need marking out, and perhaps any devious short cuts would need a barrier or bollards to prevent any cheating.

At the other end of the scale, if you were using the track for a slot-nav, then obviously you'd want all avenues open, as the whole point of that is that you can actually take a wrong turn.

Or if you were creating a hybrid Scooby Doo/Cluedo/Scalextric gameplay hybrid, then you'd obviously have lots of signposts misdirecting you, the alluring Miss Scarlett stood outside the village pub, cards in the middle with the murderers name in an envelope, and obviously someone would have have to say "I'd have got away with it if it wasn't for those pesky kids." Rofl

For me, it was just about imagining something a bit different, something that could be the Targa Florio one day, Dalby Forest the next, a navigation rally, a rallycross, or just a freeform drive round the countryside.

So to finally answer your question, temporary barriers or bollards might well be useful.